TEMPLATE = app TARGET = core-test CONFIG += console c++11 QT += core network multimedia # Workaround per la build locale su desktop senza libGL.so di sviluppo: # se esiste lo stub dir con il symlink a libGL.so.1, usalo. GLSTUB = /tmp/hh-test/gl exists($$GLSTUB/libGL.so) { LIBS += -L$$GLSTUB } SRC = $$PWD/../src INCLUDEPATH += $$SRC SOURCES += \ $$SRC/sseparser.cpp \ $$SRC/cookiejar.cpp \ $$SRC/settings.cpp \ $$SRC/apiclient.cpp \ $$SRC/chatmodel.cpp \ $$SRC/sessionsmodel.cpp \ $$SRC/recorder.cpp \ $$SRC/voicerecorder.cpp \ $$SRC/player.cpp \ $$SRC/markdown.cpp \ core_test.cpp HEADERS += \ $$SRC/sseparser.h \ $$SRC/cookiejar.h \ $$SRC/settings.h \ $$SRC/apiclient.h \ $$SRC/chatmodel.h \ $$SRC/sessionsmodel.h \ $$SRC/recorder.h \ $$SRC/markdown.h \ $$SRC/voicerecorder.h \ $$SRC/player.h